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How to Defeat Nightbane in World of Warcraft
by Aaron Patterson

Nightbane is a summoned boss that is similar to the fight of Onyxia from the pre-Burning Crusade raid dungeons. In order to summon Nightbane, one person must have completed the quest line of Medivas Journal. Here is how to defeat Nightbane once he is summoned.

This fight is a two-phase fight consisting of a ground phase and flight phase.

Positions

During the ground phase, the tank needs to tank him somewhere along the battlements in a curve so that the width form wall to edge is smallest. The tank should turn him so that the tail is inside the wall as much as possible.

Ranged players should stay on one side at their maximum range close to the edge. Melee should stand near Nightbane's tail.

A symbol should be placed over one player's head. (See reason, below.)

The Fight

If the fight is tanked correctly, the majority of things that Nightbane does should only effect the tank.

His ground abilities are:

· Bellowing Rage- This is a fear that can be resisted by Fear Ward, Will of the Forsaken, Berserker Rage, Recklessness or any trinkets such as Insignia of the Horde.

· Cleave- This is a frontal swipe that hits for 6k on plate.

· Target Charred Earth- This creates a charred earth area that does 20k+ damage over 30 seconds. You must move out of this unless you'rr the tank. Melee players must run through Nightbane to the other side and ranged players must move out of the area.

· Distracting Ash- This reduces your chance to hit with your abilities or spells by 30%. This can be dispelled.

· Smoldering Breath- This inflicts fire damage in front of the caster in a cone, doing 3700-4300 damage and 1688-1933 additional damage every 3 seconds.

· Tail Sweep- This does 450 damage and 2250 additional damage over time. It can be avoided as long as his till is buried in the wall.

Every time his health goes down 25% (75%,50%,25% hp), Nightbane goes into his flight phase. When this happens, everyone needs to run to the symbol placed over a raid members head. Doing this ensures that no one in the raid gets hit with Fireball Barrage. If any player is away from the group they will get hit with 2550-3550 damage per second.

While in flight phase, Nightbane will take a deep breath and cast Rain of Bones, which spams tons for skeletons with 18000 hp. These are non-elites and can be dealt with fast using AoE, or Area of Effect, spells.

One person will get targeted with Smoking Blast during the flight stage, as well. This is a Damage Over Time, or DOT, that does 2k damage and fire damage over time. It can be dispelled, and should be quickly, because it can stack up to 4 times.

While in his flight phase, Nightbane can be hurt by ranged attacks. 10 seconds before he lands, everyone in the raid should to get back to their places for the ground phase. No one should cast any spell until the hunter uses Distracting Shot or until the tank gets aggro, pulling Nightbane into place.

These steps should be repeated until Nightbane is dead. If you would like to learn more about World of Warcraft strategy, you may want to read the Team Idemise Guide.

About the author:
World of Strats publishes raiding guides, strategies and other articles about the popular online game, World of Warcraft. Visit www.worldofstrats.com for more ways to get the most out of your WoW game.
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